Azure Bonds Forgotten Realms Jeff Grubb Kate Novak 9780880386128 Books

Azure Bonds Forgotten Realms Jeff Grubb Kate Novak 9780880386128 Books
The D&D novels are part of the canon of the D&D universe. As such they are more about how a D&D game would look like as a novel than a properly plotted novel with realistic characters. In the tradition set by The Lord of the Rings, the novels are a trilogy although in this case, it is really one great novel followed by two sequels loosely bound together by the Finder stone. All three novels are written with a level of character development missing in a typical D&D novel. However the plot is the typical one peril after another typical of D&D games.In the first and best of the trilogy, fighter Alias awakes in an Inn with no idea of how she got there. She finds new magical tattoos on one arm, unknown enemies hunting her and slowly realizes her memories of her past are false. The novel is about her quest to discover her real past. What makes the novel great is the development of Alias as she discovers out her true past as well as the development of the companions helping her.
The second novel is unrelated to the first except for two secondary characters and the Finder stone from the first novel It is about the development of Giogi Wyvernspur from spoiled young man into a hero while deciphering the family's secret that gave them their name.
The third novel ties up a major loose end from the first novel. The story is about the man who created the Finder stone and was ultimately responsible for Alias waking up in the Inn at the beginning of the first novel. It is about his changes as a person and his redemption as a result.

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Azure Bonds Forgotten Realms Jeff Grubb Kate Novak 9780880386128 Books Reviews
I enjoyed reading this book. The characters were likeable and well rounded. The plot had several stages of reveal where the plot twisted and each character had some sort of arc. In that respect quite an accomplishment for such a short book. A cameo appearance by the grandfather of Forgotten Realms, Ed Greenwood's Elminster, cements the story into the lore of Faerün.
This isn't a novel of cheesy stereotypes and weak spirited characters. I read this book in middle school and loved rereading it as an adult. It's a great escape. Azure Bonds can be read as a stand alone story, but it is the first of a trilogy. Kate Novak does a great job setting up story lines that she picks up throughout the trilogy and ties together fluently. This is the kind of book I like to give myself time to read vs interrupting repeatedly. The whole Forgotten Realms series is worth checking out. Characters in this story show up in books by other authors in the Realms sagas and vice versa. I highly recommend this story for anyone that enjoys adventure and has a healthy sense of humor.
This is a rare thing I loved it when I read it in eighth grade, and coming back to it as an adult, reading the version, I found it to be as well-constructed and enjoyable as an adult. The characterization-- particularly of Dragonbait-- was better than I probably could understand as an early teen. This is very, very well-written, whether you care about the Forgotten Realms setting or not. (If you do happen to care about it, it's probably darn near crucial, because it sows the seeds for later developments.) It spawned two direct sequels and two spinoffs. This is the best of the five.
Disclaimer I haven't finished it but I'm VERY happy so far.
Pros
* Characters are bright, interesting, nuanced, and even sweet without being flat or predictable
* Takes place in a world I'm familiar with so a lot of the details packed in were appreciated just from a fandom perspective. I don't think casual readers would notice.
Cons
* More characters than I'm normally comfortable with and the narrative jumps from person to person. I know some people reading this are going to think I've lost it but just because of my situation, I go for days without being able to read it and when I come back sometimes I get stuck and think "wait, who is this?"
* It's weird seeing some D&D terms like "detect magic" in all their bland glory. Any other book there would be some fancy name for that spell. I kind of preferred it (why would something so simple need explanation), but I can see this holding up the enjoyment for other people.
I am replaying the old Gold Box classics. I decided to read this book before I got to Curse of the Azure Bonds. Admittedly, I was worried, these sorts of books can be either trash or treasures, with little in between. I'm pleased to say it is more treasure than trash. It has one of the best representations of the Paladin archetype without hitting the reader over the head. The characters develop, learning as they go. The hing I'd say that was a minor negative was having the villains conveniently together at the end. Overall a very good read. And now when I encounter Alias, Akabar, Dragonbait, and Olive their appearances will mean more to me then when I was twelve.
This is one that I re-read and try to get friends to read. It's a bit of a struggle as they're thrown off by the cover art being a bit youth-oriented. That and the fact that it's about/based in the D&D setting. For me that makes it fun. I like recognizing the spells that are being cast, and the limitations on characters because they're in certain classes and the D&D rules are faithfully applied. In fact, I only recommend it to fellow D&D fans. But some seem not so interested because of that connection. Hope this is helpful info.
First off, Kristin Kalbli's narration is every bit as great as the book itself, and very worth getting to go along with it. Her character voices are especially good. I love her Olive Ruskettle.
As a story, Azure Bonds is just tremendous fun. The heroes are likeable and all have good stories. The villains are so formidable and cool I can hardly stand it. The action is imaginative and gripping. The dialogue is clever, convincing, and at times quite moving. It's also got great supporting characters, monsters, magic, mystery, and humor. What tiny criticisms I might have for the book (such as its slight presuppositions about the reader's knowledge of the Forgotten Realms and Dungeons and Dragons) pale in comparison to its strengths, and are not enough to spoil enjoyment of the story. Bottom line This is a good one.
The D&D novels are part of the canon of the D&D universe. As such they are more about how a D&D game would look like as a novel than a properly plotted novel with realistic characters. In the tradition set by The Lord of the Rings, the novels are a trilogy although in this case, it is really one great novel followed by two sequels loosely bound together by the Finder stone. All three novels are written with a level of character development missing in a typical D&D novel. However the plot is the typical one peril after another typical of D&D games.
In the first and best of the trilogy, fighter Alias awakes in an Inn with no idea of how she got there. She finds new magical tattoos on one arm, unknown enemies hunting her and slowly realizes her memories of her past are false. The novel is about her quest to discover her real past. What makes the novel great is the development of Alias as she discovers out her true past as well as the development of the companions helping her.
The second novel is unrelated to the first except for two secondary characters and the Finder stone from the first novel It is about the development of Giogi Wyvernspur from spoiled young man into a hero while deciphering the family's secret that gave them their name.
The third novel ties up a major loose end from the first novel. The story is about the man who created the Finder stone and was ultimately responsible for Alias waking up in the Inn at the beginning of the first novel. It is about his changes as a person and his redemption as a result.

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